AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Oceania: Q1 2025 Performance
Explore the trends in downloads, revenue, and active users for the leading slime games on iOS in Oceania during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the slime games category on iOS in Oceania experienced notable trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of the top five apps:
Super Slime Simulator by Dramaton LTD saw a dynamic revenue increase, with earnings peaking at about $272 in mid-February. The app's downloads fluctuated, starting from over 2K in early January and settling around 1.3K by the end of March. Active users declined from 5.1K to just under 3K throughout the quarter.
PlaySlime:Slime Simulator Game maintained a steady revenue stream, with weekly earnings hovering around $2K. Downloads showed a downward trend, beginning at 1.7K and closing the quarter at 566. However, weekly active users remained relatively stable, averaging around 12K.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a consistent decline in downloads from 1.3K to 537, while the app's revenue was negligible. Active users decreased from 3.7K to 2.3K over the quarter.
Bruno - My Talking Slime Pet by Dramaton LTD had a similar download downtrend, starting at 1.4K and ending at 536. Active users began at 16.9K and slightly decreased to 13.8K by the end of March.
Finally, Fluid Simulation by Pavel Dobryakov maintained a steady download rate, fluctuating around 200-250 weekly. Revenue peaked at $73 in early February, and active users remained consistent, averaging around 600-700.
These insights are based on data from Sensor Tower, which provides further detailed analytics for those interested in diving deeper into app performance trends.